Excitement.

The BART strike forced me to work from home, which meant a lot of Skype and e-mail communications, so when my phone notified me that I had received and e-mail, I assumed it was work related.

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I’m proud to say I was able to restrain myself continued working until 6 PM.

Pokémon X and Y: Depth and character.

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It only made sense for Pokémon to go 3D when it came out on the 3DS (though the use of stereoscopic 3D is actually very limited, which solidifies the theory that the coinciding release date of the 2DS and Pokémon X and Y was no coincidence at all).  When Nintendo first revealed Pokémon X and Y in all its polygonal glory to the delight of Pokéfans around the world, I was actually a bit worried.  The shift to 3D graphics may have felt like it was long past due, but I happen to like 2D games just fine, too.  Especially in the case of Japanese roleplaying games with turn based combat, the change to 3D can have negative effects as well as positive ones.  My chief concern was that it would slow down an already slow game. Continue reading “Pokémon X and Y: Depth and character.”